Jack of Hearts (Miss Reginald Nicolas) is a Guarded Explorer who Has A Thousand
Faces in a Superhero world
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Might:     ______ Pool: 12 Edge: 1 Defense: Practiced
Speed:     ______ Pool: 11 Edge: 0 Defense: Practiced
Intellect: ______ Pool: 13 Edge: 0 Defense: Trained
Initiative: Practiced

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Accuracy power shift
	All attack rolls are eased by one step per shift. Level: 1

Dexterity power shift
	Movement, acrobatics, initiative, and Speed defense are eased by one
	step per shift. Level: 2

Increased range power shift
	Increases the range of one ability or attack. A touch-range ability
	(such as Shock) increases to short range, a short-range ability
	increases to long range, and a long-range ability increases to very long
	range. Level: 1

Intelligence power shift
	Intellect defense rolls and all knowledge, science, and crafting tasks
	are eased by one step per shift. Level: 1


Skills
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Face morph (Pool:Intellect, Cost:2+)
	You alter your features and coloration for one hour, hiding your
	identity or impersonating someone. This affects only your face, not the
	rest of your body. You can't perfectly duplicate someone else's face,
	but you can be accurate enough to fool someone who knows that person
	casually. You have an asset in all tasks involving disguise. You must
	apply a level of Effort to be able to impersonate a different species
	(such as a human morphing into a humanoid alien). Action.

Block (Pool:Speed, Cost:3)
	You automatically block the next melee attack made against you within
	the next minute. Action to initiate.

Danger sense (Pool:Speed, Cost:1)
	Your initiative task is eased. You pay the cost each time the ability is
	used. Enabler.

Interaction skills (Trained)
	You are trained in two skills in which you are not already trained.
	Choose two of the following: deceiving, persuading, public speaking,
	seeing through deception, or intimidation. You can select this ability
	multiple times. Each time you select it, you must choose two different
	skills. Enabler.

Trained in all intellect defense tasks (Trained)

Trained in all tasks involving discerning the truth, piercing disguises, and
recognizing falsehoods and other deceptions (Trained)

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Practiced in armor (Practiced)
	You can wear armor for long periods of time without tiring and can
	compensate for slowed reactions from wearing armor. You reduce the Speed
	cost for wearing armor by 1. You start the game with a type of armor of
	your choice. Enabler.

Practiced with all weapons (Practiced)
	You become practiced with light, medium, and heavy weapons and suffer no
	penalty when using any kind of weapon. Enabler.

Your suspicious nature makes you unlikeable (Inability)
	Any task involving deception or persuasion is hindered.


Attacks
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Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Mod:-1 Skill:Practiced Distance:Immediate
	A right jab.
	Eased by one step from Accuracy Power Shift.
	Eased by one step for Light weapons.

Light Weapon 
	Cost:Free Stat:Speed Damage:2 Type:Light
	Mod:-1 Skill:Practiced Distance:Immediate
	A light weapon of your choice. Granted from Starting Equipment.
	Eased by one step from Accuracy Power Shift.
	Eased by one step for Light weapons.


Cyphers
-------
Limit: 2

Darksight (Level: 5)
	Grants the ability to see in the dark for five hours per cypher level.
	(For a more realistic game, this cypher could instead make the user
	specialized in low-light spotting.)
	Subtle

Wings (Level: 8)
	User can fly at their normal running speed for ten minutes per cypher
	level.
	Fantastic


Equipment
---------
Money: 0

- Appropriate clothing and a weapon of your choice, plus two expensive items,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.
- Armor of your choice.  Granted from Practiced In Armor.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
Explorer
You are a person of action and physical ability, fearlessly facing the unknown.
You travel to strange, exotic, and dangerous places, and discover new things.
This means you're physical but also probably knowledgeable. Although Explorers
can be academics or well studied, they are first and foremost interested in
action. They face grave dangers and terrible obstacles as a routine part of
life.

Guarded
You conceal your true nature behind a mask and are loath to let anyone see who
you really are. Protecting yourself, physically and emotionally, is what you
care about most, and you prefer to keep everyone else at a safe distance. You
may be suspicious of everyone you meet, expecting the worst from people so you
won't be surprised when they prove you right. Or you might just be a bit
reserved, careful about letting people through your gruff exterior to the person
you really are.

No one can be as reserved as you are and make many friends. Most likely, you
have an abrasive personality and tend to be pessimistic in your outlook. You
probably nurse an old hurt and find that the only way you can cope is to keep it
and your personality locked down.

Has A Thousand Faces
You can change your appearance to look like anyone else.

Choose how you became involved in the adventure:
- One of the PCs managed to overcome your defenses and befriend you.
- You want to see what the PCs are up to, so you accompany them to catch them in
the act of some wrongdoing.
- You have made a few enemies and take up with the PCs for protection.
- The PCs are the only people who will put up with you.


Powers gained from unusual weather.

Background Connection
---------------------
Your brother is the lead singer in a really popular band.

Focus Connection
----------------
Pick one other PC. You inadvertently caused an accident that put them into a
sleep so deep they didn't wake for three days. Whether they forgive you or not
is up to them.

Notes
-----

Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a
landmark, or simply the way the terrain or corridor bends, rises, or falls away
suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first
seemed, and inflicts only half the damage that it would have otherwise.

Suspicious
+2 to your Intellect Pool.
Granted from Guarded

Possible GM intrusion from your focus:
Part of the disguise slips. An NPC thinks the disguised character is someone
they know very well.

http://localhost:3000/account/cypher/characters/Jygnpe
Last Updated: June 16th, 2024 14:40 App Version: 1.06.12 Beta

